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- You've got your idea, you're starting

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to build that first product,

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and as you're starting to build the first product,

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it's very early.

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It kind of doesn't work very well,

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you've got some ideas about it,

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it's really a proof of concept or a prototype,

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not a complete product.

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The neat thing about a proof of concept

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is that that proof of concept is something

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you can show people and take a lot of risk with.

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If you show people that early version,

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you can get their feedback on that early version

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well before it turns into something more significant.

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One of the challenges I think for a lot

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of startups is that they try to come

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out with a complete product before

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anybody really sees it.

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And there's some large companies

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that have created this as their business process.

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Apple is a great example of it.

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Apple has this huge launch event

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and it's very exciting, and everybody

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has all this drama around it, and nobody

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really knows what they're going to come out with.

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It's kind of the opposite of what you should

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be doing at the very beginning of your business.

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What you want to do is you want to get

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that proof of concept, that sort of crumby,

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not quite ready for primetime thing

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that demonstrates what you're product's going to be.

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And you want to get it into customers' hands.

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Maybe before you get it into customers' hands,

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you want to give it to your friends.

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And you want to give it to friends who

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are going to actually tell you

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what's good about it and what sucks about it.

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What you don't want is you don't want

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to give it to friends who are just going to say,

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oh this is so wonderful.

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My mother will never say that something

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I'm working on is bad.

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And so she's not actually that helpful for me.

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But I look for my cynical friends,

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the ones who are going to pick it apart

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and really give me lots of feedback

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so that I can actually make that proof

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of concept as I'm going towards

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a product better and better and better.

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In addition, when you get it out into people's hands,

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you often hear the phrase alpha or beta

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used with software, and it's true

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for any kind of product.

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You want to get people that early usable

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version, or the alpha.

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You want to get out that beta,

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which is it's starting to turn into something

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that is really getting towards the final product

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but still has lots of problems with it.

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You want what Eric Ries calls an MVP

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or a minimal viable product.

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It's a product, but it's just got enough

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to barely be over the line of being a product.

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So that transition from this proof of concept notion

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to a minimum viable product as your first product

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is really important, because what you don't want

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to do is you don't want to hold that product quiet

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until you launch it.

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If the first time people are seeing

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the product is when you launch it,

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you've probably launched the wrong thing.

